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Why Procreate lines look pixelated or blurry

Procreate paints in pixels, so a line is only ever as sharp as the pixels under it. When ink looks jagged, or a part you moved goes soft, it's almost always one of four things: a canvas with too few pixels, a transform, resizing up, or how pixel art is shared. Here's the fix for each.

For Procreate 5.4. From Procreate's Handbook and Community, where these four threads have been read over 200,000 times. Checked October 29, 2026.

1. The canvas has too few pixels

The most common cause, and the one that DPI doesn't fix. DPI only says how big the canvas prints; it doesn't add pixels. Procreate's Handbook says it plainly: changing the DPI "will not alter the pixel size." A canvas of 1704 × 1900 pixels holds the same detail at 300 dpi as at 600 or 1200.

A small canvas also looks soft on screen before you've done anything. An iPad Pro's screen is 2732 × 2048 pixels, so a canvas smaller than that is already magnified when it fills the screen, and zooming in magnifies it more.

2. Every transform softens a little

Scaling or rotating pixels means working out new pixels from the old ones, and some sharpness goes each time. Procreate's team described it on the forum as an unavoidable consequence of repeated transforms in any raster art app: each committed transform that changes an object loses a little quality. Moving something without scaling or rotating it shouldn't blur it; if it does, that's worth reporting to Procreate.

3. Resizing the canvas up doesn't add detail

Crop & Resize with Resample on enlarges the picture with bicubic interpolation, which, in the Handbook's words, "creates new data from existing pixels." It looks smooth, not sharp: the detail was never drawn. If you'll need a big print, start the canvas at that size.

4. Pixel art goes blurry when it's shared

A 128 × 128 canvas is tiny. Photos, Google Drive and websites show it enlarged, and they smooth it as they do, so the crisp squares turn to mush. The fix, from Procreate's forum, is to enlarge it yourself with Nearest Neighbor before exporting:

  1. Duplicate the artwork in the gallery, and work on the copy.
  2. In Actions › Canvas › Crop & Resize, turn Resample off and make the canvas a whole multiple bigger: 128 to 2048 is 16 times.
  3. Select the layers, open Transform, choose Nearest Neighbor and Uniform, and scale the art up to fill the canvas.
  4. Export as PNG, not JPEG, which smudges hard edges.

A whole multiple matters: at 16 times, every pixel becomes an even 16 × 16 square. At 15.6 times, some come out a pixel wider than others.

Why this doesn't happen in Rindraw

We make Rindraw, and we built it around this problem. Rindraw keeps each stroke as the path you drew, with its pressure and tilt, and draws the pixels from it.

Pictures are the exception. A photo you import, or an artwork you bring over from Procreate, is pixels, and transforms it the way Procreate does, with the same three interpolations to choose from. What you draw in Rindraw stays sharp.

Questions

Does a higher DPI make Procreate lines sharper?

Not on its own. DPI only sets how big the canvas prints; it doesn't add pixels. Sharper lines need a canvas with more pixels.

Why does moving or rotating a selection in Procreate make it blurry?

Procreate stores the picture as pixels, so each committed scale or rotation works out new pixels and softens it a little. Transform once, use Bicubic, and draw parts bigger than you need.

Which interpolation should I use in Procreate?

Bicubic for paintings and line art, Nearest Neighbor for pixel art. The default is Bilinear.

How do I export pixel art from Procreate without it going blurry?

On a copy, enlarge the canvas a whole multiple with Resample off, scale the layers up with Nearest Neighbor, and export a PNG.

Sources

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